It’s often easy to forget just how young esports in its current form is – whilst many suggest that it has been around since the late ‘80’s and early ‘90’s, the scale and scope is much different from what we see today, with the past decade really being the big mover in the scene. And with the growth have come a large number of changes, the most notable being the introduction of widespread betting across multiple titles and the introduction of esports to an unlikely audience, but where did esports betting start? And how did it grow so quickly?
Whilst there has likely always been some form of betting, it had largely been through less than ideal websites or something unofficial – things quickly started changing in 2013 however when Counter-Strike: Global Offensive launched the Arms Deal update. This update brought a number of cosmetic appearances to the in-game weapons with a number of different identifiers from weapon grade to weapon quality – these were obtained by receiving a ‘weapon crate’ drop in-game and then purchasing a key to open the crate – this triggered a slot styled spin which would give you the quality of skin. The weapon grades and percentage chance to receive are;
- White (Common – Consumer Grade) – The lowest quality, and often the lowest cost.
- Light Blue (Uncommon – Industrial Grade) – A similar rarity to the common skins, and a similar value.
- Darker Blue (Rare – Mil-spec) 79.92% – The value starts creeping up a